Thus, it is a common choice for many multimedia applications. It also provides bindings to many other languages, including (a partial listing): SDL is widely used to write computer games or other multimedia applications running on a variety of operating systems, including: Besides this basic low level support, there are also a few official libraries providing additional functionalities. The library is divided into numerous subsystems, such as the video, audio, CD-ROM, joystick and timer. All operations in SDL are performed by passing parameters to functions. It complements OpenGL enabling the graphical output by providing mouse and keyboard input. SDL is a thin, cross platform library providing support for 2D pixel operations, sound, file access, event handling and threading. SDL was first released in 1998 by Sam Lantinga while working for Loki Software.
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